v1.2 and Linux build released!


SuperVHS has been updated to v1.2! Just a small update.

Added: Linux build, right click to zoom during regular gameplay

Fixed: Collision trap at Plinkett’s house, some typos.

The Linux version is only minimally tested. Please let me know if it works.

Thanks!

Files

supervhs-linux_v1.2.zip 2.2 GB
Version 1.2 Aug 27, 2022
supervhs-win_v1.2.zip 3.6 GB
Version 1.2 Aug 24, 2022
supervhs-mac_v1.2.zip 3.5 GB
Version 1.2 Aug 24, 2022

Get Super VHS

Comments

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Thanks for making an awesome game.  And even more thanks for making a Linux version!  I finally got around to giving it a try.  I get as far as the splash screen, but then it crashes:

$ ./SuperVHS.sh
4.27.0-17155196+++UE4+Release-4.27 522 0

Disabling core dumps.

Looking for binary: ../../../SuperVHS/Config/BinaryConfig.ini

Unable to read VR Path Registry from /home/scottfk/.config/openvr/openvrpaths.vrpath

MESA-INTEL: warning: Haswell Vulkan support is incomplete

Signal 11 caught.

Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11

Failed to find symbol file, expected location:

"/home/scottfk/Programs/SuperVHS_v1.2-linux/SuperVHS/Binaries/Linux/SuperVHS-Linux-Shipping.sym"

Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

Segmentation fault (core dumped)

That .sym file is in fact nowhere to be found:
$ find . -name SuperVHS-Linux-Shipping.sym
<nada>


Happy to help debug.

Sorry you're having problems. I'm not experienced with Linux so I may be of limited help! This looks like a memory allocation problem (which could be hardware or game related), and the missing sym is symbolic link to the file that should exist in the folder anyway? At least, I can see it is packaged there on my end.

What is your hardware? "MESA-INTEL: warning: Haswell Vulkan support is incomplete" I wonder if this line is referring to an iGPU, which definitely wouldn't work.

Some people have had success playing the linux build through Proton and Steam, though, and I found this discussion/response to the same error:

"For those looking for an answer, try specify opengl version when running your game"
"I got it running on my machine by adding “-opengl4” option when running"

https://forums.unrealengine.com/t/failed-to-find-symbol-file-expected-location/4...

Let me know how you go!