The Making of Super VHS


Here's the video (1 hour 13mins):


Topics covered include:

  • How the project got started, how it evolved over time, and how long it took to make
  • In-game vs real life comparisons
  • Bugs, functionality I couldn't figure out, and UE4 blueprints
  • Why there's no screening room
  • Developing accuracy in the warehouse layout
  • The construction of each room, as well as the outside area
  • Finding accurate references, and the 3d modelling/texturing involved in creating various props
  • Hidden details you may not have noticed (but your brain did)
  • Creating the music and sound effects

 

Here's some shorter clips:

01 - How it Started

 


02 - Why there's no Screening Room

 

03 - Hidden Details

 


04 - Developing Accuracy


 

05 - Details That Nearly Drove me Insane




06 - Rob Schrab and Starcadian VHS Tapes

 


07 - Snow Music

 

I'm not a professional gamedev so there's probably lots I got wrong or am not clear about. Thanks to everyone who played and for all the nice comments!

Let me know if you have any other questions!

Get Super VHS

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