The Making of Super VHS
Super VHS » Devlog
Here's the video (1 hour 13mins):
Topics covered include:
- How the project got started, how it evolved over time, and how long it took to make
- In-game vs real life comparisons
- Bugs, functionality I couldn't figure out, and UE4 blueprints
- Why there's no screening room
- Developing accuracy in the warehouse layout
- The construction of each room, as well as the outside area
- Finding accurate references, and the 3d modelling/texturing involved in creating various props
- Hidden details you may not have noticed (but your brain did)
- Creating the music and sound effects
Here's some shorter clips:
01 - How it Started
02 - Why there's no Screening Room
03 - Hidden Details
04 - Developing Accuracy
05 - Details That Nearly Drove me Insane
06 - Rob Schrab and Starcadian VHS Tapes
07 - Snow Music
I'm not a professional gamedev so there's probably lots I got wrong or am not clear about. Thanks to everyone who played and for all the nice comments!
Let me know if you have any other questions!
Get Super VHS
Super VHS
It's the RedLetterMedia warehouse.
Status | Released |
Author | evilempiregames |
Genre | Simulation |
Tags | Atmospheric, Cozy, Exploration, film, movies, redlettermedia, Singleplayer, vhs, Virtual Reality (VR) |
Languages | English |
More posts
- Recent WIP updates!Sep 14, 2023
- Super VHS is coming to Steam!Jun 16, 2023
- Working on a "making of" videoSep 26, 2022
- v1.2 and Linux build released!Aug 24, 2022
- V1.1 Available!Aug 08, 2022
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